• First Impression,  Pathfinder,  worthless shit

    PF Roll20 Demo Part 2 – Post-Game


    Hi everyone,

    Great game everyone! Hope everyone had a good time; I know I had a good time DM’ing using Roll20. Seems like it’ll be an excellent tool for games. Next module will be Skulls and Shackles Part 1.

    The Characters:

    1. Banmoril the Magus

    2. Heavenly Peach Petals of Shelym III the Diva Bard

    3. Likour Gnardle the Time Oracle

    4. Grox the Axe-Wielding Fighter

    5. Star Killer the Barbarian

    6. Theodore Hobbs the Alchemist

    The Story:

    One summer day, the members of the group were enlisted by Kendra Deverin, the Mayor of Sandpoint to take on the creature that had been stealing livestock. They were directed to a hill several hours outside of town, where they found a cave mouth leading to a mossy wall and a statue of a warrior. Star Killer pulled on the statue’s fist, and the wall opened up into a hobgoblin hideout!

    As the hobgoblins brandished their weapons, Theodore tossed a bottle of acid, and the fight was on! The hobgoblins fought long and hard, but the group eventually took them down with the help of Heavenly Peach Petal’s music, acid, heavy flails, battle axes, and tiny maces. Past their hideout, the party found an intact fountain devoted to Desna. The water gave a few members a boost before becoming unmagical, and then it was onto the next room: an altar room under the guardianship of two bronze statues of Desna.

    “Approach with humility, and live!” the statues bellowed.

    Several of the party members approached the statues by kneeling and moving, which prevented the statues from unleashing their powerful Burning Hands trap. Star Killer got to the altar first and took a large ruby from the offering cup. It was an Energy Heart, a relic of Desna that can absorb all sorts of elemental attacks. The room’s guardians deactivated, allowing the group to move forward.

    As the party opened the door to the next room, they noticed lots and lots of spider webs and a bloated goblin corpse. Theodore approached the goblin carefully and found a wooden toy dragon, but then the corpse burst into a spider swarm. Two giant spiders descended from the ceiling and attacked!

    Banmoril, thinking quickly, shot a Spark spell on a web one of the spiders was sitting on, plummeting it to the ground. Star Killer was bitten repeatedly by the other spider’s fangs and took heavy damage to his muscles from its poison. Likour tried to assist, but he was knocked unconscious. Banmoril was covered in spiders, but Theodore landed a bomb that blew the tiny creatures away.

    After a quick rest, Star Killer found graffiti mentioned how the goblins were afraid of the “wyrm” and that its “breath is death”. The group then came across an underground lake surrounding a small island. Grox and Star Killer swam out to investigate, but Grox had to turn back. Grox found a pile of treasure, including a sword with a golden dragon hilt. Disturbed by the movement in the water, two reefclaws burst out, spoiling for a fight!

    Grox took one on without the benefit of armor, but the other escaped into the water under the influence of Likour’s Cause Fear spell. Heavenly Peach Petals landed a critical blow to the first reefclaw with a well-placed shot from her bow, but in its death frenzy it swung its claws at Grox wildly! The second was dispatched without too much trouble, as it was still frightened.

    After the turmoil, the members examined a strange pillar that described a fable of a fisherman devoted to the service of Desna. Banmoril deduced the meaning of the story and touched the appropriate symbols, and found he could breathe under water! He dove into the lake and found a bar of platinum that had sunk beneath the water. They also examined the sword, and found that it was a Dragon-Bane Sword!

    Glorying in their newfound wealth, the members moved on to a passage blocked by a wood door. Voices were heard squabbling in Goblin behind the door, so Theodore took a listen and translated.

    “You get it!”

    “No, you get it!”

    Star Killer kicked the door in, and the party found a group of four goblins arguing, and a fat goblin named King Fatmouth sitting on a “throne” of a repurposed tavern chair. The goblin sitting in the chair ordered the other goblins to not attack. The group conversed with the goblin leader and found that the goblins were under the guard of the hobgoblin slavers near the cave entrance. Rejoicing in their newfound freedom, the goblins left and gave the group treasure that they had hoarded from their slave masters.

    Standing in a now empty hideout, the group decided to climb up a cliff shrouded in a strange mist. Once on top, they found six empty tombs, their lids long ago pried open. As Theodore examined a tomb, two skeletal champions clambered forward in metal armor. Even though the skeletons’ swords were masterwork and very sharp, the party prevailed and moved forward. They examined a cave-in, but couldn’t move the boulders, so they continued up a set of stairs into a stone chamber.

    They were presented with two doors: one made of iron and one made of heavy marble. Behind the iron door, they could hear the faint sounds of loud snoring, so they chose to open the second door. Likour found the secret switch, and with the sound of grinding stone the ancient doors opened. Inside, the group found the long-dead remains of a priest of Desna, along with his ring and holy symbol. They also found a fishing rod, showing that the interred priest was actually the fisherman from the fable.

    The group went back to the wider chamber and put their ears against the iron door. The snoring they heard before stopped. Steeling themselves, they opened the door and came face-to-face with Black Fang! Still groggy from sleeping and full from eating, Black Fang offered the party the chance to flee if they bowed before him. They refused, and the final battle began!

    Drinking a homemade mutagen cocktail, Theodore grew huge and slammed the dragon in the head with his mace. Star Killer rushed forward and drove the Dragon-Bane Sword deep into the dragon’s belly as he could. The wyrm, now sporting his first wounds in more than a century, lashed back with claws and his huge bite, but everyone fought with everything they had.

    Now enraged, the wyrm unleashes a powerful breath attack: a vortex of acid! Likour, Banmoril, and Theodore fell unconscious and started bleeding out, but Star Killer, Grox, and Heavenly Peach Petals fought on. Impressed with their tenacity, Black Fang departed, eager to fight them again another day.

    Without the threat of the dragon, the party was free to heal their wounds. Surprisingly though, King Fatmouth came into the chamber flanked by his four goblin friends. Sending them away, Fatmouth revealed himself as Rozgul, a Pathfinder operative with the Heidmarch Manor, a Pathfinder guild in Magnimar. Rozgul thanked the group, and vowed that Heidmarch would hear about their deeds.

    Sure enough, when the treasured-fattened party came back to Sandpoint, they found that their lodging accommodations were paid for by the Heidmarch Manor. Not only that, Canayven Heidmarch and Sheila Heidmarch themselves made the trip to Sandpoint to offer them a place in the Manor and a Bag of Holding! The group accepted, and the Heidmarch Manor gave them their first assignment: rescuing two Pathfinder operatives press-ganged into the service of a brutal pirate captain.

    Now, the party has one week to prepare to join a pirate crew in the hopes of causing a mutiny!

    That was a lot longer than I thought, so here’s the loot list:


    Underground Lake:

    • a bar of platinum

    Throne Room:

    • 3 large pearls (worth 100 GP a piece)
    • A Wand of Cure Light Wounds (a white marble wand)
    • 422 gold pieces


    • 2 breastplates
    • 2 exceptionally sharp masterwork longswords
    • 2 heavy steel shields

    Inner Tomb:

    • A Ring of Protection +1 (a gold ring inset with a single diamond)
    • Holy Symbol of Desna (a gold medallion bearing the engraving of a butterfly)

    Dragon Hoard:

    • A dusty set of half-plate armor
    • A +1 light steel shield (an immaculate light steel shield)
    • A flask of Bull’s Strength (a flask filled with a red potion that smells of cinnamon)
    • A scroll of Fireball (a vellum scroll with the inscription DAIYEN FOOLS)
    • A scroll of New Life (a long parchment scroll with the inscription VITAE)
    • 600 gold pieces

    Heidmarch Manor Recruitment Bonus/Quest Reward:

    • 1000 gold pieces (reward for driving out Black Fang)
    • a Bag of Holding I

    Encounter List:

    6. Diplomatic Relations with Goblins (CR 3)

    7. 2 Skeletal Champions (CR 4) – Tarkus, Blueford

    8. Tales from the Crypt (CR 1)

    9. Black Fang Battle/Quest Completion (CR 5) – Black Fang

    Total Base XP from Part 2: 665

    XP Bonuses:

    A Tale Crit in Stone – (first to kill with a Critical Hit) – Likour (+10 XP)

    The Conan the Barbarian Award – (grasped the Energy Heart) – Star Killer (+10 XP)

    Spidey-Sense – (burned the webs and caused fire damage to the spiders) – Banmoril (+10 XP)

    Swarm Behavior – (killed the swarm) – Theodore (+10 XP)

    The Michael Phelps Award – (swam to the other side of the lake) – Grox (+10 XP)

    Power House – (dealt more than an enemy’s max HP in damage) – Heavenly Peach Petals of Shelym III (+10 XP)

    The Little Mermaid – (found the platinum bar) – Banmoril (+10 XP)

    It’s Sandpoint Claus! – (delivered the toy back to the goblins) – Theodore (+10 XP)

    Could Do With a Bit of Rope – (first to climb up the cliff) – Star Killer (+10 XP)

    You Gon Switch It On ‘Em? – (found the hidden switch) – Likour (+10 XP)

    Final Word:

    This was a lot of fun to DM, and I hope it was a lot of fun to play. The next module is going to have a lot of keelhaulin’ and rum drinkin’ and swabbin’ poop decks so be prepared! Tentatively, I’d like to schedule it for July 5th at 6 PM if that’s cool.

  • First Impression,  Pathfinder,  worthless shit

    PF Roll20 Demo Part 1 – Intermission

    Peep this Stealth roll.


    So overall, I think the first game went fairly well! We had some hiccups in the beginning, but I think we hit our stride near the end. I’d say you guys are about 2-3 hours away from completing this module.

    Instead of a full blow-by-blow which will be the post after you guys finish, I’ll post your guys’ loot, battles, and experience points so far sans some special XP awards.

    Firstly, the loot:

    Goblin Chest:

    • A small sable pouch containing 20 gold pieces
    • (Masterwork dagger) – a well-made dagger in a lacquer sheath
    • (50GP) – A pea-sized ruby
    • (Cure Light Wounds) – A glass potion vial containing a fizzing orange liquid (CONSUMED)

    Hobgoblin corpses:

    • 4 sets of stinking studded leather (one taken by Theodore)
    • 4 light steel shields painted with black hands
    • 3 longswords, slightly rusted
    • 1 longbow made of yew
    • 20 arrows fletched with vulture feathers


    • (Energy Heart) – A large, flawless ruby

    Engorged goblin corpse:

    • A wooden dragon toy that flaps its wings when the tail moves
    • (Wand of Magic Missile, 4 charges) – A wand made of polished oak
    • A leather pouch containing 14 gold pieces


    • (+1 Dragonsbane Longsword) – A black sheath containing a longsword with a golden dragon hilt
    • (potion of levitation) – A bottle containing a milky white potion
    • (potion of invisibility) – A flask containing a clear potion
    • 175 gold coins in a leather sack

    Secondly, the encounters and XP:

    1. 4 Hobgoblins (CR 3) – Hobbler, Hobby Hobstar, Hobnobber, “Hungry” Hob Gadling

    2. Fountain Room (CR 1/3)

    3. Statuary/Altar (CR 1)

    4. 2 Giant Spiders + 1 Spider Swarm (CR 4) – Wuda, Wrydda, and the Pretties

    5. 2 Reefclaws (CR 3) -Hydrox, Oreo

    Total XP (per person): 560 


    The 65 point stat thing was unexpectedly constraining for feats, so I’m going to allow everyone to add a total of 5 more points in statistics. My only stipulation is that don’t make a stat higher than 18 before racials.

    I’d like to finish this on Saturday night at 7 PM if that’s good for everyone. Just let me know on Puppyrush or Facebook if that doesn’t work.

  • First Impression,  Pathfinder,  worthless shit

    PF RollD20 Demo (6/8/14) – I Hate Sandpoint. It’s Coarse and It Gets Everywhere.


    Hi everybody!

    Since the Pathfinder Society attempt at the comic book store didn’t work, I thought I’d give RollD20 a shot as a DM. This isn’t going to replace the normal in-person Pathfinder game, but if we can make this work we may be able to use it for when we don’t feel like driving.

    So far, I’ve got Greg, Enoch, Eric, Steven, Jack, and Bob (tentative based on computer situation in Florida). I have a few ground rules and basic stuff to lay down so here goes:

    Time: June 8, 2014. Setup/debug at 1 PM, game start at 2 PM. Game link to be sent over Facebook and Steam at noon.

    Sign-ups: Greg, Enoch, Eric, Steven, Jack, Bob (tentative)

    Module: Modified version of Black Fang Dungeon from the Beginner’s Box. This is more of an ‘on your honor’ thing, but please don’t look at the map or the encounters! If the RollD20 voice chat sucks, we can migrate to the PPR Ventrilo server.


    “A few weeks ago, livestock started to disappear from nearby farms. Sometimes a half-eaten corpse is found, sometimes only bloodstains. The people of Sandpoint are afraid, and mayor Kendra Deverin is growing desperate. She hopes some heroes will volunteer to search out this menace and put an end to it before it kills a person. She’s offered a reward of 1,000 gold pieces to the group that stops this mysterious creature. Although no one has seen the killer directly, a long black fang was found in one of the animal corpses, prompting the locals to dub the unseen killer “Black Fang.”

    You have decided to go on a quest to put an end to these brutal killings. Rumor holds that Black Fang is living in an old cave not too far from town, which has been used as a den for many monsters over the years. You’ve gathered your gear and are now approaching the entrance to this dungeon, but you still have a few moments to get to know your fellow adventurers.”

    Character creation rules:

    1. Stats: Allocate 65 points any way you wish before racial abilities. We got a possible 6 people, and in the regular Chesapeake game we have 5 people at 75. This made for some real powerhouses and easy encounters, so hopefully this’ll balance that out somewhat. This makes you several points lower than the pre-made characters in most modules.

    2. Alignment: Only rule is no chaotic evil. 

    3. Story: Don’t get too bogged down with your backstory besides a basic outline in case you don’t like your character (see 6).

    4. Class/Archetype: Any first party class/archetype can be used. Greg was looking at the alchemist I know, and Jack was kind of leaning towards a Mad Dog barbarian.

    5. Make a DNDSheets please. This is just so I can see your characters and what you made. (Greg: I can help make your character on Saturday if you want to hang out.)

    6. Remember this is just a demo. Have fun with making your characters and try not to be too worried about party composition. Obviously, it might be a big tougher to play without a healer, but we manage in Bob’s game with just a Bard healing. Also, if we play more and you decide you don’t like your character after this demo, you can transfer your equipment and XP to a new character for free.

    7. Starting Gold: Assume you rolled all 5s on the Starting Wealth formula. This’ll start you with slightly more gold than average.

    8. Two traits: Can be anything as long you have the pre-reqs.