In case you forgot how the game even started, read the previous post.
READ THIS FIRST! I wrote up what happened in the last two games below but before you start, it is extremely important that you read this part of the post.
Game start time: 2:00 PM – 2:30 PM
Dinner Break: 5:00 PM – 7:00 PM
Game end time: 9:30 PM
Please note that I will begin wrapping up the adventure at 9:00 PM. I recommend everybody to show up before 2 PM as that is the only time I will allow everybody to shop. After 2PM comes around, I will be closing all the shops and you will not be able to buy anything at all afterwards. I recommend that everybody reads what their characters are capable of. If you have the time, try to read what your class does and re-familiarize with the rules.
The Story so far:
After the meeting with Reginar, the adventurers finally decided to take action and investigate the temple in order to find hard evidence of the cult’s criminal activities. They started this plan after midnight. From there, they explored the basement and parts of the first floor. They ran into some resistances along the way but it was nothing that they couldn’t handle. From a hungry Krant stealing food to a trap door that led them to a poisonous snake, there was nothing that could stand in their way. Eventually, they arrived to the stairs that would lead them up to the second floor. Unfortunately, by climbing up the steps, the cultists guarding the stairs activated an audible alarm that alerted the entire temple. Fortunately for the adventurers, the cultists were afraid of climbing upstairs due to the fact that only high ranking officials were allowed. Unfortunately, the party was separated into two groups with two members being stuck on the first floor and the rest of the party stuck on the second floor.
Kala had enough inaction and decided to take things into her own hands. She proceeded to jump down from the second floor, surprising the group below and the party members above. The battle was fierce and would have been swift if it weren’t for the sudden arrival of Egarthis and his hell hounds. It was a very close battle as two party members fell unconscious in the brawl. Kala was almost gone for good but, thanks to her strong will and the adventurers, she managed to survive. As soon as Egarthis fell in battle, the party made a hasty retreat upstairs to Iramine’s quarters and grabbed all the evidence and loot. While they were in her room, they found a strange note that read:
Now that I have the completed amulet, I shall return to the City of Golden Death to finish what was started all those years ago. At the time, I thought Kassen was a fool for insisting that we abandon such wealth but now I must thank him. The treasure shall enrich the Living God, so that he will never die. Such is the price of immortality. Now I must return to the Isle of Terror and I cannot say that my journey will be without terrible danger. May Razmir protect me.
They escaped the temple by using the secret underground passageway. From there, they met up with Razmir at the Forest Bounty. As soon as they delivered evidence of the temple’s foul deeds to Reginar, he immediately stormed off to speak with his contacts. Within hours, Forest Marshal Gavrik has the Razmir faith outlawed in all of Tamran as a garrison of rangers moves in on the temple to arrest the remaining cultists. Later in that evening, the garrison pulls down the entire building and put it to the torch. With the Razmir threat eliminated from Tamran, Reginar meets up with the party moments later and congratulates everybody on a job well done. While Reginar’s job is over, he hopes the adventurers will plan on chasing after the leader of the cult so that they can put an end to this menace once and for all as Tamran and Nirmathas will never be the same unless this threat is dealt with.
Ekat Kassen – Famous crusader and fortune seeker. The founder of the town of Kassen. Used to be allied with Asar and Iramine until they split off after acquiring a great deal of treasure from an ancient treasure vault. He used to have an amulet that matched with three other amulet pieces that would open the vault. Died after Asar mortally wounded him in battle.
Asar Vergas – An old companion of Ekat who went his separate ways after splitting the treasure acquired from the ancient treasure vault. Was killed by Ekat after Asar tried to raid the town of Kassen but not before mortally wounding Ekat. Used to have the 2nd amulet piece that opened the way to the treasure vault.
Iramine – The elven maiden who used to be companions with Asar Vergas and Ekat Kassen before they split up. She is now the leader of the Razmir cult in Tamran. She has sailed away from Tamran in search of the City of Death in order to reclaim her treasure in the name of the Living God.
Cygar Anravis – Mysterious member of the Pathfinder society who tries to find adventurers worthy enough to join his cause. He sends the party off to Tamran.
Captain Welren – Captain of the Black Mist. Loves fishes.
Reginar Lacklan – The pathfinder associate who resides in Tamran. Gives the group vital information regarding the cult of Razmir and gives them a quest to find any incriminating evidence against the cult.
The Cult of Razmir – The faithful who worships the living god, Razmir. They aim to corrupt the people and the government of Tamran and to increase the power of Razmir. As of right now, the cult has been disbanded in Tamran.
Egarthis – The current leader of the temple and the first high ranking leader the party members meet. Responsible for overseeing the ceremonies. The party kills him in an epic final battle at the temple.
Krant – A brutish priest who is second in command. He is responsible for overseeing the group and making sure they complete their tasks effectively. He also enjoys a little bloodsport as he forces the group to fight amongst each other. Status: Owned and dead.
Evlar – A homeless acolyte who joins the cult at the same time the party does. His father beats him. The party ends up killing him when he took party in the final battle at the temple.
Krox – transcended time and space in order to have lunch with Judgement Dave in Norrath.
Great job on completing the Godsmouth Ossuary! I hope everyone had a good time despite the loooooooong length.
These were the main complaints I got:
– Monsters were a bit too easy
I’ll work on both of those for the next module. Next time we’ll put 5-6 hours as a cutoff point. Another complaint was that people kinda spent a lot of time acting OOC and getting tied in knots on combat/exploration decisions which is fine up to a point, but it tied into the length complaint.
People really liked the challenges and not the spot XP system (get a stone for every passed skill check) so much, so I’ll definitely continue the former and discontinue the latter.
Here is the full list of stuff you guys found sans pure treasure/gold items (blue means it was magic, the unidentified forms are in red):
– cloak of resistance +1 (a silky, grey cloak)
– phylactery of faithfulness (an odd leather headband with a tiny wooden box inset in the middle)
– bracers of armor +1 (iron bracers curiously free of rust)
– Sihedron medallion (a seven-pointed star medallion)
– set of masterwork banded mail
– masterwork bastard sword
– 2 curved daggers
– stone tablet of Identify (a tablet that reads EVAD TNEMGDUJ)
– stone tablet of Hold Portal (a tablet that reads DLEIFRAG)
– stone tablet of Remove Disease (a tablet that reads AKUSA)
– stone tablet of Shatter (a tablet that reads GOOBLE GOBBLE)
– 2 scrolls of Delay Poison (a scroll that reads EM DAER)
– feather token (feather) (a green feather)
– feather token (whip) (a red feather)
– scroll of Remove Paralysis (scroll of FOOBIE BLETCH)
– bag of tarnished silver powder (worth 1 GP)
– a potion of love (a pink potion that tastes like strawberries and cream)
– a potion of Eagle’s Splendor (a clear, brown potion with white specks that tastes like old licorice)
– masterwork ranseur
– half-plate armor inscribed with the Rune of Wrath (cosmetic)
– 2 potions of Hide from Undead (a milky potion that tastes of chalk)
– wand of Disrupt Undead (a wand made of segmented animal bones)
– 2 potions of Cure Light Wounds (clear green potion that tastes like lime)
– 2 potions of Enlarge Person (dark red potion that has a slight fishy taste)
– wand of Command Undead (wand made of black iron)
– 1 flask of acid
– 2 flasks of alchemist’s fire
– 2 smokesticks
– 1 tanglefoot bag
– 1 thunderstone
– a set of masterwork studded leather
– a +1 spear
– an alchemist’s kit
– a set of masterwork embalming tools
– an alchemist’s formula book
– thieves’ tools
– a scroll of Ghoul Touch (a scroll of SALADBWL)
– a scroll of Mage Armor (a scroll of GUFF)
Here are the full lists of challenges:
Like I said, people liked these a lot, so I’ll definitely make more next module… and I just realized that I missed a golden opportunity to have a skeleton-centric challenge called ‘Charnel Knowledge.’ Dammit!
Here are the Pharasma encounter cards. Initially, the one statue in the Cathedral was only supposed to give you an Aid spell, but I thought that was kind of boring so I changed it into more of a meeting with Pharasma to add drama to the Esme encounter.
Rather than a synopsis of the entire module, because that would take a while to write, here’s a list of the encounters you had instead:
Encounter 11: 4 skeleton archers
Encounter 12: 3 crawling hands
Encounter 13: brown mold
Encounter 14: Erdikhaan (skeletal champion of Wrath)
Encounter 15: lemure
Encounter 16: 2 ghouls
Encounter 17: bloody skeleton
Encounter 18: 2 tengus (negotiated)
Encounter 19: lustspawn
Encounter 20: gasburst zombie
Encounter 21: alchemical skeleton and alchemical zombie
Encounter 22: Svilennius Tripe, Mr. Morrow, vat zombie
Encounter 23: Esme and her 2 skeletal handmaidens (Lulu and Fiona)
Encounter 24: 4 alchemical skeletons
Please update your DNDsheets. I’d like to see what new stuff you get and it helps me make challenges. See you all next time!