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Call of Cthulhu – Dead Men Don’t Cry, They Only Go Insane (6/25)
Last weekend was the first time in a very, very, very long time we’ve all gotten together for a good and proper p&p rpg, and what’s more it was Call of Cthulhu! We had a lot of fun, drank a lot of sugar, and even had a few special guest stars. Who were they? Well I’m glad you asked! Here was our rogue’s gallery:
Returning cast:
Bruce McPherson, Professor of Physics and Canes at Miskatonic U., played by Enoch
Johnny Ikea, Pilot with a Degree in Gastronomy (also Medicine), played by David
Harry Gallagher, Unstable Sergent in the U.S. Army, played by KevinNew to the party were:
Micky “the Sticky” O’Houlihan, Former Boxing Champ and Currently Sort-Of Braindead, played by Justin
Salazzo Grizzlebee, Grizzled Forester with an Axe to Grind, played by Eric*
John Thompson, Merchant Banker and Dead-Eyed Wunderkind, played by Tony
Colin O’Shea, “Smooth” Talking Con-Man with a Heart of Bronze, played by Pedro** new failures
With this ragged group of players, we immediately set to work investi – oh, that’s right. Actually, since we couldn’t find anyone’s characters sheet we went to work recreating the existing characters to the best of our knowledge. Then we rolled the new dudes and everything worked out more or less for the best. I say “more or less” because in the grand scheme of things some damage was probably done but most of our investigators managed to get by with only severe cases of indefinite insanity, the breadth of which has yet to be determined. That’s what seeing a horde of the undead rise from their graves can do to a mind not carefully weaned on pop fiction since birth!
What we had was essentially an investigation centering around what appeared to be the sudden reanimation of a a man shot dead by a mob hitman. There were police officers, speakeasies, mobsters, more jazz musicians than an episode of The Cosby Show and even THE LIVING DEAD. How very exciting! Now let’s take a look at the catastrophe tally:
Pedro trying to brute-force negotiate with cop: 1
Pedro trying to brute-force negotiate with musician: 1
Two people (don’t remember who!) calling a Mr. Louis Armstrong’s manager and failing to talk their way past him: 2
Tony shooting an unarmed man: 1
Eric shooting an unarmed man: 1
Tony killing an unarmed man: 1
Kevin taking a ride on the insanity train and checking out early: 1
Unarmed (dead) man summoning an army of zombies: 100Comedy of Errors Score: 107 – HILARIOUS
And then almost everyone got an indefinite insanity. Overall a good, if crowded, showing. That being the case, we are now finished with the tiny adventures in the core rulebook and will begin Tatters of the King after the next Pathfinder game. For which we will have to clear up some space because everyone seems agreed that seven players is far too many to run smoothly and efficiently. It’s gonna be tough.
As a bonus treat, we captured rare video footage of some nerd actually roleplaying Louie Armstrong (under great duress) on the phone with the investigators. He’s not worried about money; he just loves to help people!
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Pathfinder: Seek Your Path Down the Trail Which Led You Here to Find the Truth (February 19th is GAME TIME)
Okay here are some changes to the game for next time:1) Traits are IN. Go HERE to look up what you have available. One per person so don’t get too crazy. Anything is open to you, more or less, with the caveat that you must work it into your backstory. Which reminds me,
2) Backstories, while not mandatory, help both the DM (that’s me) and you (that’s you) understand and work with your character. It’s a lot easier to remember your character’s alignment and particulars of their personality when you have a source to draw such things from, instead of the nebulous ‘well I’m Lawful Good but not really in a high-handed douchebag way.”
You’re free to not write a backstory if you really don’t want to, but then you won’t get a trait (and everyone else is going to make one so just make one alright). It doesn’t have to be long or really detailed; a paragraph or two will be more than sufficient. Check out the geography of the Pathfinder world HERE to start checking out countries and what have you for your chosen race. You may want to wait until I figure out where this campaign is going to be set so you can figure out how you got there, or you can jump right in and start building it now. It’s seriously not hard.
3) Most of you already know this, but I will be allowing use of the Ultimate Combat Guide (I think that’s what it’s called) beta, which includes three new classes (Gunslinger, Ninja and Samurai) to choose from. Go HERE to check it out and see what’s what! I would think if you want to choose either Samurai or Ninja you’d have to be from Tian (basically another continent which is Asia) but I’m always open to changing or breaking rules if you can provide a good backstory and logical reasoning so there you go!
4) Remember that, after last time, you can change essentially any part of your character you’re not happy about. Talk to me about it first so I can make sure it gels with everyone else and that it’s OK but aside from that it’s pretty much Open Season. If you’ve taken some more time to peruse the kits, or you don’t like your feats, or whatever, just tell me what you want to do and we’ll try to get it done.
Either get in touch via the usual methods OR just comment below! My Goodness that’s so handy and easy and convenient now there’s absolutely no reason not to wait until the last minute for things!
Handy links you may need to refer to again:
Character Traits
The World of Golarian
Ultimate Combat Playtest <-- this is passworded ask me for the password if you don't already know it! or anyone else on puppyrush because they all know it!