{"id":10,"date":"2009-03-06T02:00:26","date_gmt":"2009-03-06T07:00:26","guid":{"rendered":"http:\/\/puppyrush.net\/?p=10"},"modified":"2009-03-11T15:59:53","modified_gmt":"2009-03-11T20:59:53","slug":"street-fighter-iv-streets-dont-make-good-fighters","status":"publish","type":"post","link":"https:\/\/puppyrush.net\/?p=10","title":{"rendered":"Street Fighter IV: Streets Don&#8217;t Make Good Fighters"},"content":{"rendered":"<p>First thing&#8217;s first: I was really hoping combos wouldn&#8217;t lean so heavily on links. Links are when you chain two moves together, giving the opponent no chance to block. The timing on links opposed to normal moves (usually jab -&gt; something) is the stuff of nightmares. The window is usually less than a dozen frames, a frame being 1\/60th of a second. Hit it too late, and your opponent can block it. Too early and nothing happens; that&#8217;s when you get a flaming bone sandwich shoved into your skull. I like to stand my Street Fighter 4 box next to my TV and, whenever this happens, give it a big fuckin&#8217; thumbs up. YOU&#8217;RE THE MAN CAPCOM, YOU ARE THE <em><span style=\"text-decoration: underline;\">MAN<\/span><\/em>.<\/p>\n<p>(That was a very clever reference to the Samuel L. Jackson\/Eugene Levy comedy.\u00a0 I am basking in your silent applause)<\/p>\n<p>As for the online&#8230;well, the netcode is fantastic. That&#8217;s really the most important part, and they nailed it. Of course, they took that excellent netcode and encased it in a capsule of shit, but you can&#8217;t win &#8217;em all. No multi-person lobby? Matchmaking searches which take forever? No recordable video? I know these problems will supposedly be addressed by a patch in March, but goddamn, Dead or Alive 4 had this features at launch. <em>Over three years ago<\/em>.<\/p>\n<p>As far as character balance goes&#8230;I can&#8217;t really say. Sure people have been playing the arcade for months (and the newly updated arcade version for a little while too), but the console-specific characters? Total mystery. Well, I suppose they&#8217;re not a <em>total<\/em> mystery, since so many people have come forward to inform us that yes, these console characters are actually quite lame. You know what, I shouldn&#8217;t make terrible generalizations like that. Some are decent, some are worse. You know, I often hear that Capcom games are well-balanced. That&#8217;s a rant for another time; all I&#8217;ll say is I wish I was attracted to tall muscular cycloptic Thais so I could have spent the last fifteen years laughing instead of crying and having boiling coffee poured into my eyes.<\/p>\n<p>And then there&#8217;s everything else. SF4 has a ton of bonus shit. Time Trial, Survival and a move\/combo execution mode, all yielding more character colors, titles, icons, and gallery artwork. The graphics are great; everyone knows this. The animation is as slick as the grease build up on my face which glistens with the reflected glow of my television in the darkness as I destroy scrubs online. &#8220;Fall on your knees, salvation has fled; your doom is approaching. Its name is Dan.&#8221; That&#8217;s a line from a song I&#8217;m writing, about Street Fighter 4, but you can use it if you give me credit. I sing it over Live all the time anyway.<\/p>\n<p>So far yes I like SF4, I&#8217;m just not sure if I&#8217;ll be able to stick with it and gain any real proficiency. Linking sucks and the more elaborate combos\u00a0 seem like more work than I&#8217;m willing to put into a game I don&#8217;t flat-out love. I truly believe Capcom&#8217;s goal was to make the game really easy to pick up for any moron, but make serious play insanely difficult. For no real reason. I don&#8217;t like when something is overcomplicated just for the sake of it. In fact, you could say it is one of my least favorite occurrences. At least I got the anime movie that came with the game. Man I love anime, I&#8217;m gonna watch some right now.<\/p>\n<p><strong>SOME ANIME<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>First thing&#8217;s first: I was really hoping combos wouldn&#8217;t lean so heavily on links. Links are when you chain two moves together, giving the opponent no chance to block. The timing on links opposed to normal moves (usually jab -&gt; something) is the stuff of nightmares. The window is usually less than a dozen frames, a frame being 1\/60th of a second. Hit it too late, and your opponent can block it. Too early and nothing happens; that&#8217;s when you get a flaming bone sandwich shoved into your skull. I like to stand my Street Fighter 4 box next to my TV and, whenever this happens, give it a big fuckin&#8217; thumbs up. YOU&#8217;RE THE MAN CAPCOM, YOU ARE THE MAN. (That was a very clever reference to the Samuel L. Jackson\/Eugene Levy comedy.\u00a0 I am basking in your silent applause) As for the online&#8230;well, the netcode is fantastic. That&#8217;s really the most important part, and they nailed it. Of course, they took that excellent netcode and encased it in a capsule of shit, but you can&#8217;t win &#8217;em all. No multi-person lobby? Matchmaking searches which take forever? No recordable video? I know these problems will supposedly be addressed by a patch in March, but goddamn, Dead or Alive 4 had this features at launch. Over three years ago. As far as character balance goes&#8230;I can&#8217;t really say. Sure people have been playing the arcade for months (and the newly updated arcade version for a little while too), but the console-specific characters? Total mystery. Well, I suppose they&#8217;re not a total mystery, since so many people have come forward to inform us that yes, these console characters are actually quite lame. You know what, I shouldn&#8217;t make terrible generalizations like that. Some are decent, some are worse. You know, I often hear that Capcom games are well-balanced. That&#8217;s a rant for another time; all I&#8217;ll say is I wish I was attracted to tall muscular cycloptic Thais so I could have spent the last fifteen years laughing instead of crying and having boiling coffee poured into my eyes. And then there&#8217;s everything else. SF4 has a ton of bonus shit. Time Trial, Survival and a move\/combo execution mode, all yielding more character colors, titles, icons, and gallery artwork. The graphics are great; everyone knows this. The animation is as slick as the grease build up on my face which glistens with the reflected glow of my television in the darkness as I destroy scrubs online. &#8220;Fall on your knees, salvation has fled; your doom is approaching. Its name is Dan.&#8221; That&#8217;s a line from a song I&#8217;m writing, about Street Fighter 4, but you can use it if you give me credit. I sing it over Live all the time anyway. So far yes I like SF4, I&#8217;m just not sure if I&#8217;ll be able to stick with it and gain any real proficiency. Linking sucks and the more elaborate combos\u00a0 seem like more work than I&#8217;m willing to put into a game I don&#8217;t flat-out love. I truly believe Capcom&#8217;s goal was to make the game really easy to pick up for any moron, but make serious play insanely difficult. For no real reason. I don&#8217;t like when something is overcomplicated just for the sake of it. In fact, you could say it is one of my least favorite occurrences. At least I got the anime movie that came with the game. Man I love anime, I&#8217;m gonna watch some right now. SOME ANIME<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,4],"tags":[18,21,16,19,17,14,119,20],"class_list":["post-10","post","type-post","status-publish","format-standard","hentry","category-first-impression","category-street-fighter-4","tag-awful-characters","tag-button-mashing","tag-hadoken","tag-my-chun-li-gravyboat","tag-shoryuken","tag-street-fighter","tag-street-fighter-4","tag-the-man"],"_links":{"self":[{"href":"https:\/\/puppyrush.net\/index.php?rest_route=\/wp\/v2\/posts\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/puppyrush.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/puppyrush.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/puppyrush.net\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/puppyrush.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10"}],"version-history":[{"count":19,"href":"https:\/\/puppyrush.net\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions"}],"predecessor-version":[{"id":112,"href":"https:\/\/puppyrush.net\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions\/112"}],"wp:attachment":[{"href":"https:\/\/puppyrush.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/puppyrush.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/puppyrush.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}