Root Entry CompObj Ole10Native Ole10ItemName
Root Entry Package CompObj
OlePres000
Calibri Stat Modifier: Calibri Check DC: Action:I Calibri Calibri Intelligence (Try Again): F More attempts to Appraise an item yield the same result. 1 standard action (item appraisal). 1 full-round action (hoard appraisal)U (Success by 5 or more) Determine whether item has magic properties.p 20. A DC of 20 can be used to determine the most s valuable item in a hoard of items. A DC of 30 can be used for a large hoard. Determine an item's value.
(Success)I Item's value determined. (Fail by 4 or less) Determine item's value within 20% of its actual value. (Fail by 5 or more) Item's value is wildly inaccurate.
Calibri Stat Modifier: Calibri Check DC: Action: Calibri Calibri Calibri Charisma (Try Again): Yes, but a natural 1 prevents more activiation attempts for 24h. 1 standard action (item appraisal). 1 full-round action (hoard appraisal) (Special): (see requirement emulation pg. 108) +2 to UMD check if the user's activated the item before. Can't take 10 on UMD. Can't aid another on UMD. Only the item's user can attempt the check. 20 (wand, know activation action), 25 (wand, activate blindly). Check
must be made with each use. User activates wand as if they have the wand's spell in the user's class' spell list. (Success) Activate item. (Fail by 9 or less) Can't activate item. (Fail by 10 or more) Suffer mishap, which may include affecting the wrong target or magic energy being released (dealing 2d6 damage to the user). This mishap is in addition to anything that might happen as a result of casting a spell that the user could not otherwise cast themselves.
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